I did not expect this game to be produced by a triple A gaming corporation, since it has the makings of an indie game.


This is a 2-D platformer with very simple movements.

This is an RPG game that is turn-based, specifically within a timeline. Sometimes an attack can send you backwards, while other times you can use a magic spell to determine whether you are sped up or sending the enemies back, particularly with one of the characters in your party.

It starts off easy, as though not trying to overwhelm the player. This was definitely helpful, since the last turn-based RPG game I ever played was Disgaea 2 on the PlayStation 2.


This may be the only game that I have ever played that made me say that the graphics is the best part of the game. This is not a detriment to every other part of the game, but the graphics are so beautiful. It definitely has that storybook aesthetic behind it, with the watercolor tones and the solid outlines. Even the movements themselves are quite beautiful.


Along the way, Aurora meets with many unique characters who eventually join her party. It is especially helpful to note how different their skills were from each other, which made them helpful during a battle. For example, if I was fighting against larger opponents, I could always include Robert and his bow-and-arrow; or if an enemy had a particular element, I could choose Finn who is a sorcerer who casts elemental spells.

Even though all of the characters’ dialogues are text-based, I did see that there was a lot of dynamic interactions, particularly with the party characters.

As expected of a game with story-book aesthetics, there are only rhymes in the dialogue and even in the descriptions.


It involves a duke’s daughter named Aurora who lives in a kingdom set in the late 1800’s, where she and her father are put into a coma and she must explore a dream-world in order to bring back her father. However, as she continues on her journey and meets these strange characters, she finds that there is more to her father’s coma than she expected.

The ending, however, did feel a bit rushed.

Recommend This To…

  • A girlfriend you have who doesn’t understand why video games are a big deal. She may change her opinion with this game.


Child of Light. Ubisoft. 2015.

Image Attribution: Micky Milkyway

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